
Verity Sovereign
Sovereign Fleet Tax Shelter
510
|
Posted - 2013.07.31 15:25:00 -
[1] - Quote
Shereza wrote:Tobias Hareka wrote:Sorry, but that 3rd TC doesn't add much for Nightmare. I won't argue that the raw bonuses provided by a third TC over two (scripted) TCs and a TE isn't much, but then neither is the raw bonus provided by switching to T2 guns. Either way it's still an increase of 4.28% optimal range, 8.56% falloff range, and 10.07% tracking speed which I'll take over 4.7% raw damage and another module to manage.
Umm... You don't script your TCs?
I run Shadow Serp/Fed Navy TCs, 4 of them...
The 3rd mod is 57.1% effective
For a range scripted TC, that means: 8.57% more optimal 17.1% more falloff
For a range scripted faction TC that means 9.14% more optimal 18.3% more falloff
For speed scripted 17.1% more speed for T2 20.0% more tracking speed for a faction TC
For the 4th one, speed scripted, it still adds 10% to tracking speed
How can you say that isn't adding much?
xPredat0rz wrote:Thats for HQ sites. Basically its a sniper fit for engaging targets at 120km away.
THe nightmare can be fit either way. Most of the ones i saw were pulse fit.
No, its not a sniper fit, its a "mid range" fit. The Machs do most of the "sniping", while the NMs use mostly multi and gleam with a little gamma and X ray, and rarely engage over 70km. Of course... it could... range script for the sebos and TCs, plus aurora, and you can do much more than 120... but what is the point?
How I'd modify that ISN secondary fit:
1x Large Shield Transporter II 4x Tachyon Beam Laser II 1x Faction Large Energy Transfer Array II (Its pretty cheap, use it)
Medium power 1x Faction Sensor Booster II 4x Faction Tracking Computer II 1x Pithum C->A or Gist B->A Type Adaptive Invulnerability Field 1x Core or Gist X-Type 100MN Microwarpdrive (yes, in this case I'm saying something cheaper is fine)
Low power 1x Damage Control II 4x Imperial Navy Heat Sink
Rig Slot 1x Large Core Defense Field Extender II 1x Large Anti-EM Screen Reinforcer II 1x Large Energy Locus Coordinator II (With the large laser changes, you don't need the elutriation if you've got good skills and implants) Drones 5x Warrior II 5x Hammerhead II
Implants: 6% Large turret damage 6% Large energy turret Damage 6% Tracking speed 6% Cap capacity 6% Cap recharge Genolution set |